hounds and knights


The Bird and Baby’s Tavern
Coghill
Southeastern Archenland


Lanisen enters the tavern, letting in a burst of cold air, and closes the door behind him. He stamps on the threshold for a minute, wiping his boots on the mat, and crosses immediately to the fire, stripping off his gloves as he goes. He holds his hands out to the blaze and flexes his fingers to try to warm them up.

Sehsis shivers as the door opens, moving to a table further away and closer to the fire.

Continue reading hounds and knights

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back in coghill


The Bird and Baby’s Tavern
Coghill
Southeastern Archenland


This room echoes with a nearly constant din as voices rise and fall in conversation. An atmosphere of warmth and cheer predominates, and the walls have been painted a dark red. There are several tables for diners; many line the wall to provide for more private discussions. A board hangs in a highly visible location; it pays tribute to the history of the dining room and includes sketches of some of its more well known denizens. A menu, written out by hand, indicates what selections are being served. If the aromas emanating from the kitchen beyond are any evidence, the food is certain to please. In the back is a smaller room where isolated gatherings can be held.


Lanisen stands back a way from the bar, considering the pricelist. He finally asks for a bowl of rabbit stew, pays up, and turns to look for a table.

Abrielle walks into the tavern from the direction of the kitchen, sneaking past Clift as she does so.
Continue reading back in coghill

medicine


Fischer’s Tavern
Carmichael
Western Archenland


Eston walks into the tavern, sitting down heavily at the bar. He takes a moment to gather his surroundings before ordering a tankard of ale.

Loc enters the tavern with a swagger, although it’s somewhat diminished by the day’s work. He’s got a light covering of dust and he wears a long wrap to keep out the cold. He finds a seat and flags a wench for some cider and bread.

Continue reading medicine

making amends


Fischer’s Tavern
Carmichael
Western Archenland


Lanisen is at a table near a window, close to the back of the room where he can sit with his back to the wall and keep an eye on both the road and the other tavern patrons. He’s about halfway through a bowl of soup and an ale.

Eston walks into the tavern and makes his way towards the bar, buying himself some ale, he looks exhausted and stressed.

Continue reading making amends

real talk


Carmichael Village Square
Western Archenland


You stand in the center of a quaint little country village, nestled in the foothills of the Western Mountains. There are a few shops surrounding the square, including Isfar’s blacksmith shop to the east, which is ringing with the sound of iron-on-iron. To the southwest is a small tavern, which smells of good home-cooked food. There is a traveller’s shelter to the northwest with a sign over the door that reads “Carmichael Lodge”. There is also a shop to the northeast, and two others, to the southeast and to the west, respectively. In the midst of the square stands a a stone well.

The main road heads south toward the settlement, a collection of humble, neatly-kept homes to the southwest of the main town.


Lanisen leaves the lodge, heading for the tavern. He looks a bit worn out, but in good spirits.

Loc plods through the square looking tired and covered in dust.

Continue reading real talk

socializing


Carmichael Village Square
Western Archenland


You stand in the center of a quaint little country village, nestled in the foothills of the Western Mountains. There are a few shops surrounding the square, including Isfar’s blacksmith shop to the east, which is ringing with the sound of iron-on-iron. To the southwest is a small tavern, which smells of good home-cooked food. There is a traveller’s shelter to the northwest with a sign over the door that reads “Carmichael Lodge”. There is also a shop to the northeast, and two others, to the southeast and to the west, respectively. In the midst of the square stands a a stone well.

The main road heads south toward the settlement, a collection of humble, neatly-kept homes to the southwest of the main town.


Lanisen heads for the well with one of the inn’s buckets at a businesslike pace, not keen on spending more time outside in the chilly wind than necessary.

A daughter of eve with auburn hair in a milkmaid’s plait (Aryna) walks through the square with her shopping basket on one arm and struggling to hold onto her son’s arm with her other. He makes it quite difficult as he hops along on one foot for quite aways, then starts trying to skip ahead. He’s nearly the mirror image of his mother with her auburn hair and brown eyes, as well as most of his features matching hers. Continue reading socializing

ghost stories


Carmichael Village Square
Western Archenland


You stand in the center of a quaint little country village, nestled in the foothills of the Western Mountains. There are a few shops surrounding the square, including Isfar’s blacksmith shop to the east, which is ringing with the sound of iron-on-iron. To the southwest is a small tavern, which smells of good home-cooked food. There is a traveller’s shelter to the northwest with a sign over the door that reads “Carmichael Lodge”. There is also a shop to the northeast, and two others, to the southeast and to the west, respectively. In the midst of the square stands a a stone well.

The main road heads south toward the settlement, a collection of humble, neatly-kept homes to the southwest of the main town.


Lanisen sits in the sun on a bench outside the tavern, left ankle on his right knee, studying a small book carefully and occasionally making new marks on the pages.

Loc plods into the Square, covered in dust and sweat. He wipes his brow and gestures, in conversation with one of his fellow miners. “Yes, Gimbor. Some of that ruffage actually goes make for a good, strong ale.” Continue reading ghost stories

uncomfortable reunion


Lancelyn Green
Middle Archenland


You find yourself in the charming hamlet called Lancelyn Green. It’s a busy town, evidenced by the worn ruts in the road and the villagers who bustle past you, nodding a pleasant hello as they continue on about their business.

The area you stand in appears to be the town center, as the roads form a roundabout encircling a round, grassy lawn with a large well at the center. The main road runs east and west through the town, with a smaller track running south toward a cluster of straw-roofed cottages. A good-sized manor house sits amidst an ample lawn to the north, and the green is hemmed with shops. A blacksmith’s workshop can be seen to the northeast, some sort of tailor to the northwest, a dry goods’ shop to the southeast, and an open-air market to the southwest. The whole is marked with well-tended trees and even a few beds of cultivated flowers.

The westgoing road leads toward the Inn and wends its way out of town. To the east, the road curves past some larger structures.


Lanisen leaves the store, glancing briefly up and down the road. He pockets his money pouch, juggling an awkward handful of purchases, and turns west down the road.

Loc is sitting beneath a tree, arms behind his head as he rests against the truck and chews on a long blade of grass. Continue reading uncomfortable reunion

familiar faces


Practice Pavilion
Lancelyn Green — Middle Archenland


The Practice Pavilion is the perfect architectural blend between man and nature. A large awning extends over the hard packed dirt floor. It is supported by plain dark wood columns. The awning provides protection from most of the elements. Bits of straw are scattered about, but the floor is kept fairly clean by Nes, who constructs the targets and attends to the area. The lack of walls reveals a magnificent view of the rolling hills and various wildlife of the countryside, providing a stunning back drop for training. For a small fee, Nes will set up a target.


Lanisen is facing a target in an out of the way area of the pavilion, working on battering it with his fists. His attention is fully on the task in front of him.

Loc enters the Pavilion with a dwarf, mid argument about produce the dwarf refers to as ruffage. “I’m telling you, it’ll do the miners some good. They need a bit a green down there!”
Continue reading familiar faces

foreigners and foxes and wolves


The Bird and Baby’s Tavern
Coghill — Southeastern Archenland


This room echoes with a nearly constant din as voices rise and fall in conversation. An atmosphere of warmth and cheer predominates, and the walls have been painted a dark red. There are several tables for diners; many line the wall to provide for more private discussions. A board hangs in a highly visible location; it pays tribute to the history of the dining room and includes sketches of some of its more well known denizens. A menu, written out by hand, indicates what selections are being served. If the aromas emanating from the kitchen beyond are any evidence, the food is certain to please. In the back is a smaller room where isolated gatherings can be held.


A son of adam in Calormene attire (Sehsis) enters the tavern, quickly closing the door behind himself and brushing away some of the raindrops, muttering under his breath about the annoying unpredictability of northern weather.

Lanisen sits at a table near a window, hands cupped around a hot mug of tea, weather-watching and people-watching. He glances toward the Calormene with mild interest, careful not to stare too much.
Continue reading foreigners and foxes and wolves