ridiculous


Kennels
Castle Anvard


The kennel of Anvard is a fairly spacious room, well-lit by the windows in the south wall looking toward the Outer Ward. It is immediately obvious that the hounds housed here are quite well-treated: the floor is kept clean-swept; the blankets padding the dogs’ wooden beds are thick and warm; and the hounds themselves have a certain sleek, well-fed look. Several pens can be seen toward the back of the room, likely used to isolate dogs that are sick, injured, or in need of further training, but the majority of the castle hounds are allowed to roam freely about the room.

A fireplace, lit on cold days, is set into the east wall, opposite the door to the quarters of Danall, the Master of Hounds. A set of wooden stairs leads up to a second level.


Lanisen sits on the floor against the east wall late in the evening, buried in hounds. There’s one flopped across his lap, another two curled up and snoozing next to him, and a fourth sitting and getting her ears rubbed. Lanisen doesn’t look too bothered by his predicament.

Arael peeks her head in the door and looks around. When she catches sight of Lanisen, she grins and steps all the way in, shutting the door behind her.

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strange things you do hear passing through


Outer Ward
Castle Anvard


Haft is sitting on a barrel in a quiet corner, well out of sight of most of the yard. He’s got a good view of the gate.

Peridan is speaking to a couple of Guards. By his stance, he is simply chatting with them. Occasionally, one of the guards or Peridan laughs.

Lanisen makes his way through the gatehouse from the inner ward, nodding politely to the guard on duty as he passes. He glances around the outer ward, then heads toward the kennels.

Continue reading strange things you do hear passing through

crash course


Library
Castle Anvard


You stand in the Library of Anvard, a room well-lit by a multitude of wall sconces. The air is heavy with the unique, but pleasing smell of books, old and new. Dozens, perhaps hundreds, of volumes line the shelves from top to bottom, and a number of tables have been provided for reading and writing. The room appears to be well-dusted and well-kept, its contents carefully maintained and repaired throughout the years.


Lanisen prowls up and down the section of the shelves containing books on Archenland’s nearest neighbors, his head tilted oddly to one side as he reads the titles. His stick clacks loudly against the floor in the ubiquitous library silence no matter how quiet he tries to keep it.

Tyre enters the library and surveys the territory to see if it is safe.

Continue reading crash course

how to spook a handful of grown men


Outer Ward
Castle Anvard


You stand in the busy outer ward of Castle Anvard, full of people seeing to the needs of king and kingdom. There are market stalls along the outer wall, bustling with merchants and shoppers. Grooms work in the stables, tending to the horses there, and you hear the occasional bark of a dog from the kennels. The sounds of hammer hitting iron rings out from the blacksmith shop. There are stairs leading to the gate towers on the northern and southern corners of the outer curtain. To the east is the outer gatehouse, and the road leading into the realm of Archenland, and to the west another gate, leading to the inner gatehouse, the inner ward, and the main keep of Anvard.


Lanisen sits on the ground outside the kennels, a book in his lap and his arm in a sling, people-watching between paragraphs.

Darius strolls into the outer ward, a /wide/ smile gracing his expression as he takes in his surroundings. Moving towards the middle, his eyes flicker between all of the merchants until his attention finally comes to rest on the gate leading to the inner ward. His eyes narrowing a hair, he sucks in a deep breath and just… stops.

Lanisen glances up at a minor commotion down the ward involving a balky cart-donkey. When it proves to be less interesting than the noise suggested, he casts a casual look over the rest of the people milling about, pausing on the vaguely familiar man staring at the gates.

Continue reading how to spook a handful of grown men

apples and oranges


Stable
Castle Anvard


You stand in the Anvard Stable. All around you are stalls and equipment. There are horses of all colors, but all are high caliber. The far wall is hung with saddles, bridles, stirrups and other tack. There is fresh straw in every stall and buckets for water are hung on hooks. There are several special stalls for visiting talking horses. The floor is hardpacked dirt.


Lanisen makes his way up the stable’s alley with the aid of a stout stick, heading for a stall containing a tall gray gelding. He’s limping and leaning heavily on the cane, but seems to be getting along quite well. Once he reaches the stall, he transfers his weight to the stall door and sets his cane aside, murmuring quietly to the horse inside, which is really more interested in whether or not he’s got any apples.

Tyren slips into the stable with a hand behind his back – it could be presumed that whether Lanisen does or not, /Tyren/ certainly has apples – and moves to greet his horse with a pat, which is returned by a pleasant whicker. “Well hello, old friend.”

Lanisen starts slightly at the voice and turns to look for the source. He settles his weight carefully and dips a bow, holding to the stall door with his left hand.

Continue reading apples and oranges

equine therapy


Stable
Castle Anvard


You stand in the Anvard Stable. All around you are stalls and equipment. There are horses of all colors, but all are high caliber. The far wall is hung with saddles, bridles, stirrups and other tack. There is fresh straw in every stall and buckets for water are hung on hooks. There are several special stalls for visiting talking horses. The floor is hardpacked dirt.


Dar’s tall, lanky frame can be seen through one of the open stall doors. He is grooming a grey stallion, tall enough to be a good height for him. Dar’s back is to the door and he is focused on his work, using the curry comb to rid the horse’s coat of any traces of dirt.

Lanisen makes his clumsy, thumping way down the stable’s alley and turns to one of the stalls close to the door. The latch gives him some trouble, but he at last lets himself inside without letting the big dappled-gray gelding out, and closes the half-door behind him.

Dar, alerted by Lanisen’s halting progress, peers over the divide between the stalls, his height making this rather easier than it might otherwise be. He sets the comb aside. “Ah-”

Lanisen has already sagged against the gelding’s warm bulk, obviously thinking himself alone. At Dar’s voice, he straightens immediately, turning toward the source of the sound. “My lord,” he says after a beat, and bows, steadying himself on the horse’s shoulder.

Continue reading equine therapy

tectonic shift


Lanisen’s Quarters
Castle Anvard


You stand in a cozy room. A small arched window adorns the curving outer wall. One corner of the space holds a narrow bed with warm woolen blankets. Nearby are a basin and pitcher for cleaning up. A rug covers part of the floor, adding warmth. It looks like a comfortable place for Lanisen to live.


Someone starts pounding on Lanisen’s door.

There’s a bit of a scuffle from inside, then wary silence. After a moment there’s a tapping noise crossing the room, then the door opens a crack and Lanisen looks out.

Colin stands outside, tapping his thighs nervously. He takes one look at Lanisen. “You coulda just called out…”

Lanisen lets out a breath, standing aside to let Colin in. “Landsakes,” he says, exasperated and shaken despite himself. “Where’s the fire.”

Continue reading tectonic shift

proper introduction


Stable
Castle Anvard


The stables of Anvard are not large, but they are well-ordered and tidy. The wide alley runs parallel to the outside wall, with generously sized box stalls on either side. Many hold permanent residents, with the horse’s name on a wooden sign above the stall door, but several stand empty to receive visitors. The hard-packed dirt floor is kept well swept, and the stalls are clean, but there is a pervading smell of horse and hay that is not entirely unpleasant.

There is a small paddock in the east corner of the stable, and the far west end is devoted to tack storage and maintenance. A door in the west wall, kept closed most of the time, leads to the smithy.


Lanisen sits outside Maestro’s stall with his back to the door and his stick at his side. His sling is off, and he has the book about Narnia open in his lap, braced against his updrawn right knee. On one page, if one is close enough to see, is a beautifully illumined painting of Aslan.

Colin slips inside the stables, looking over his shoulder for a brief moment before relaxing and striding down the aisle between the stalls. Coalblack whinnies a greeting to him as he approaches.

Lanisen glances up quickly as the horses start making happy greeting noises. He relaxes on seeing that it’s only Colin. “Hey.”

Continue reading proper introduction

because we are alive


Before the Gates of Anvard
Eastern Archenland


A flat green space at the foot of the mountains opens here, sheltered by the slopes of the northern mountains. Stormness Head looms high to the northeast, its peak nearly always in clouds, and the double-headed peak of Mount Pire rises over the trees to the northwest. A steep ridge like the side of a bowl curves around from the northwest to the east, and the ground descends into dense forest to the south.

At the center of the clear area is a small turreted castle, facing east. Its weathered walls are built of large blocks of red granite that glitter faintly in the sunlight, and elegantly functional ironwork graces the front gates and portcullis. A stone cobbled road wide enough to easily facilitate the passage of carts and carriages crosses over the broad green lawns from the castle gates, disappearing into the trees to the east.


(OOC note: This log contains a busy crowd scene and has been edited and color-coded for readability.)

Lune wanders around the space of the lawn being set up for the feast, chatting with nobles and commoners alike. He’s clearly in high spirits, and every now and then his loud, booming laugh bells out at something said.

Astera beams with energy and happiness as she holds her daughter, telling the story of Mount Pire. She is hanging around the edges, not yet mingling with the crowd but clearly her heart is light.

Aliyah pads towards the castle grounds, nose twitching at all of the different but delightful scents.

Tempest trots through the crowd of Narnians and Archenlanders, taking everything in.

Arael comes out onto the lawn through the castle gates. She is hovering at Lanisen’s elbow, watching him and the ground closely to be sure that he doesn’t stumble or snag his cane on anything. Progress is slow, but eventually they make it.

Continue reading because we are alive

world upside-down


Lanisen’s Quarters
Castle Anvard


This chamber is a little wedge-shaped room, completely unremarkable but very clean. It’s small, with room for a bed and a little table and a wardrobe, but not much else. There is a narrow window of thick, slightly warped glass in the curving outer wall with a pleasant view of the castle pastures: rolling green, with a glimpse of the lake and waterfall beyond.


Colin holds open the door for Lanisen, helping him hobble in. There’s a grin on his face but quite unlike any grin he’s ever had before, one of wonderment and awe.

Lanisen isn’t the steadiest on his feet at the moment. There’s a dazed, incomprehending look to his face, and he’s still trembling faintly. His leg gives out about three steps into the room and he slides down to sit on the floor.

Arael stays close at Lanisen’s side as they enter the room, with her arm lightly wrapped behind his back to support him. Her eyes are wide and shining, and her face is serene, with just the littlest smile. She tightens her hold when Lanisen’s leg gives out, and while she isn’t able to keep him on his feet, she slows him enough to keep him from falling outright.

Continue reading world upside-down