You find yourself standing in a pretty little forested glade, surrounded on all sides by trees. It’s a quiet, peaceful glade, carpeted by thick grass and wildflowers that give off rich scents. There’s an air of seclusion here, but it’s not a lonely feeling. More of a private place, away from the bustle of the towns that exist nearby in the Great Woods.
There’s a break in the foliage to the north.
Aliyah is resting in the clearing. It is her favorite spot away from the crowds of the town and the men camped out on the beach. her eyes are closed, but she is not sleeping… Just deep in thought.
Lanisen follows the path, his footsteps nearly inaudible on the soft moss underfoot. He pauses on the edge of the trees, looking up at the dusky sky.
Aliyah has not heard Lanisen approach, but she does catch a scent and sits up quickly, scanning her surroundings. “Lanisen?” she calls, a bit of concern in her voice.
Lanisen comes back down to earth rather quickly at this. “Yeah?” he calls back, not immediately recognizing the voice, or seeing the speaker. He squints in the poor light.
Continue reading strengths & weak points
Sted Cair Town Square
You stand in the middle of Sted Cair’s Town Square, the social hub of the township. All around you the citizens of Sted Cair are enjoying the fine weather as they travel through, going about their daily business.
The square itself is somewhat parklike, dominated in the center by a large grey marble statue of Aslan. The lion is seated and looks toward the east where Cair Paravel stands and his own land lies far beyond the ocean. His expression, while impressive, is neither menacing nor sedate. Instead, it simply looks majestic. A plaque underneath the statue simply reads, “Aslan”.
Streets lead in all four directions out of the square. There are buildings at each corner as well. To the northeast is the Explorer’s shop, and the Fruit Market sits under an impressive pavillion to the northwest. The Satyr’s Hoof Tavern lies to the southwest, and Grumich’s Pawnshop is southeast.
Megren laughs. “Well, I’m keeping out of spars with Narnians while on this particular assignment. But I’ll certainly keep it in mind.”
Dreygan says, “Excuses excuses, Aliyah.”
Aliyah bats at Dreygan with her tail. “Do we need to test this again?”
Continue reading around to stay
Beach North of Sted Cair
You stand on the beach at Narnia’s seashore. East of you the blue waters of the Great Eastern Ocean dance under the sunlight as they stretch toward the horizon. The waters are surprisingly calm, but this is probably because the Cair Paravel Peninsula, which juts out into the ocean just south of here, makes this stretch of beach something like a harbor.
To the west, you can see the thatched roofs of Sted Cair just beyond the beach. The sand here is warm, and the beach is quiet save for the rhythmic lapping of the waves. You can follow the beach northward.
Lanisen comes wandering aimlessly down the beach from the direction of the castle, watching the colors of the sunset play over the sky and the water. His trousers and shirt sleeves are rolled up and his shoes are in his hands.
Aliyah is in her newly claimed position atop a sand dune. It seems this may be where she is found more often than not when she is in thought.
Dreygan happens to be coming along the beach from the direction of the forest. He’s just deep enough in the water that, when waves come in, it laps over his ankles.
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West of Glasswater Creek
You stand on the small, sandy beach of Glasswater Creek. It is surrounded by trees on three sides, but to the east, a gentle slope of pebble-ridden sand leads down to the clear, smooth surface of the water. A gnarled, twisted tree grows dangerously close to the brackish water.
The trees of the Great Woods grow so densely all around that it is difficult to see any clear path apart from the beach, which follows Glasswater’s bank to the northeast. There is a little dock built above the water here.
Lanisen sits on the trunk of a tree that fell with its branches in the creek, dangling his feet in the water.
Dreygan comes slowly around a bend in the creek, about as deep as the crook in his hind legs and feeling around beneath the water before he commits to any step. Every once in a while he stops to lap at a particular area, because clearly it is a far better place for a drink than two steps ago.
Lanisen lifts his head at the soft irregular splashing noises and looks searchingly along the bank, starting to lift his feet. He grins when he sees Dreygan and stirs his feet gently through the water to make some noise of his own.
Continue reading keeping cool
In the Great Woods
Dreygan walks along one of the somewhat clearer paths through the woods. There are several leaves caught in his pelt, particularly across his back and one side. Despite the crisp air, his legs are wet, as if he’s been wading recently.
Lanisen is sitting on the step again, a mug of fragrant coffee cupped in his hands.
Dreygan pauses and sniffs as the scent of the coffee drifts towards him. He tips his head, then walks that way. “What’ve you got this time?”
Lanisen answers, shifting where he sits, “Coffee. I never had it. It smelled good.”
Continue reading last morning in the woods
In the Great Woods
Lanisen sits on the inn’s front step in the cool autumn sunshine. He has a map of Narnia unfolded on his lap, and he is poring over it with interest.
A wolf with heavy scarring over his right eye is preceded by the rustling of branches and twigs. He emerges into the area around the inn, sniffing at the ground before placing his feet.
Lanisen raises his head at the rustling and looks around until he locates its source. He shifts slightly so that he is more ready to get to his feet, watching the Wolf with a curiosity and interest that is more respectful than wary.
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