another one


Carmichael Village Square
Western Archenland


You stand in the center of a quaint little country village, nestled in the
foothills of the Western Mountains. There are a few shops surrounding the
square, including Isfar’s blacksmith shop to the east, which is ringing with
the sound of iron-on-iron. To the southwest is a small tavern, which smells
of good home-cooked food. There is a traveller’s shelter to the northwest
with a sign over the door that reads “Carmichael Lodge”. There is also a
shop to the northeast, and two others, to the southeast and to the west,
respectively. In the midst of the square stands a a stone well.

The main road heads south toward the settlement, a collection of humble,
neatly-kept homes to the southwest of the main town.


A son of adam with rolled up shirt sleeves shakes his head. “Nope. You’ll have to do a lot more to get rid of me. See, since we’re getting to know each other-” his tone is slightly sarcastic here but he tones it down as he continues. “there’s something you should know about me. I don’t give up on people.” He speaks the last phrase slowly and deliberately. “Now, you can rant and rave and attack me all you want – and you really should work on that because you can only drive so many people away – but I’m a pest and I won’t give up easily, Cassandra.”

Cassandra turns back to face him, the anger has dissipated, “Why? We have met twice. You’ll just be wasting your time sticking around.” She laughs dryly, “I don’t have many friends for a reason.”

Continue reading another one

check in; escape


Carmichael Settlement
Western Archenland


You stand in a clearing nestled close to the mountains and surrounded by
thick brush and tangle. Scattered around the clearing in the shade of the
mountain are several stone houses with carefully-thatched roofs. They
are a fair size, though most consist of only one room, but they look snug
and dry. Most are lit brightly as their occupants go about their daily
routines, but some are dark and look like they might have been abandoned.


Loc hears the lock and footsteps, catching the lighter footsteps. Seeing Harmonia his shoulders sag a little.

Cassandra looks up from her kicking of the rocks, blinking. “Hey Kid.”

Continue reading check in; escape

traitors may mend


Fischer’s Tavern
Carmichael


Loc enters the tavern, brushing some extra dirt off. He whistles a jaunty tune and pauses, scanning for a table.

Lanisen collects a bowl of stew from the bar and carries it back to the table by the fireplace.

Harmonia looks up from the table her family is at glancing at whoever is ententering or leaving the tavern

Continue reading traitors may mend

frogs


Carmichael Village Square
Western Archenland


You stand in the center of a quaint little country village, nestled in the foothills of the Western Mountains. There are a few shops surrounding the square, including Isfar’s blacksmith shop to the east, which is ringing with the sound of iron-on-iron. To the southwest is a small tavern, which smells of good home-cooked food. There is a traveller’s shelter to the northwest with a sign over the door that reads “Carmichael Lodge”. There is also a shop to the northeast, and two others, to the southeast and to the west, respectively. In the midst of the square stands a a stone well.

The main road heads south toward the settlement, a collection of humble, neatly-kept homes to the southwest of the main town.


Cassandra is leaning against the well, watching the people move about their businesses. Her gaze periodically glances over to the lodge.

Lanisen comes around from behind the lodge, looking slightly dusty with a few pieces of hay clinging to his boots. He makes his way toward the well to wash his hands, missing a step when he sees who is leaning on it.

Continue reading frogs

chilly days


Fischer’s Tavern
Carmichael


Lanisen sits at a table against the wall, a piece of paper laid out in front of him. The remains of a meal are pushed to the side, and he’s absently massaging his right arm while he reads, as if it is paining him.

Harmonia trots into the tavern, making her way up to the counter to buy a piece of pie. She spies Lanisen, and her brow wrinkles. Pie in hand, she heads his way.

Continue reading chilly days

the care and feeding of frosty


Carmichael Settlement
Western Archenland


You stand in a clearing nestled close to the mountains and surrounded by
thick brush and tangle. Scattered around the clearing in the shade of the
mountain are several stone houses with carefully-thatched roofs. They
are a fair size, though most consist of only one room, but they look snug
and dry. Most are lit brightly as their occupants go about their daily
routines, but some are dark and look like they might have been abandoned.


Lanisen makes his way through the settlement, cloak wrapped tightly around him. He seems to be having some difficulty with the slick, snow-packed path, and once he nearly falls one too many times, he carefully steps off the path and starts walking through the snow instead.

Harmonia is rolling an roundish oddly shaped ball made of snow around her yard.

Continue reading the care and feeding of frosty

snow battle


Carmichael Settlement
Western Archenland


You stand in a clearing nestled close to the mountains and surrounded by thick brush and tangle. Scattered around the clearing in the shade of the mountain are several stone houses with carefully-thatched roofs. They are a fair size, though most consist of only one room, but they look snug and dry. Most are lit brightly as their occupants go about their daily routines, but some are dark and look like they might have been abandoned.


Lanisen passes through the settlement, aiming for the cobbler’s house. Every step he takes makes an unpleasant ‘squish’ noise, and he has a sour look on his face.

Romney wanders into the settlement, glancing around as though looking for something.

Harmonia is standing out in her front yard packing snow together, she starts to roll it around the front of her yard but catches sight of Lanisen and stands to wave. “Hello Mr Lanisen!”

Continue reading snow battle

pelts and boots and bows


Carmichael Village Square
Western Archenland


You stand in the center of a quaint little country village, nestled in the foothills of the Western Mountains. There are a few shops surrounding the square, including Isfar’s blacksmith shop to the east, which is ringing with the sound of iron-on-iron. To the southwest is a small tavern, which smells of good home-cooked food. There is a traveller’s shelter to the northwest with a sign over the door that reads “Carmichael Lodge”. There is also a shop to the northeast, and two others, to the southeast and to the west, respectively. In the midst of the square stands a a stone well.

The main road heads south toward the settlement, a collection of humble, neatly-kept homes to the southwest of the main town.


Romney steps from the inn, looking around at the square.

Lanisen leaves the tavern, resituating his satchel over his shoulder.

Harmonia comes along the road from the settlement, toy bow in hand.

Continue reading pelts and boots and bows

making inquiries


Carmichael Settlement
Western Archenland


You stand in a clearing nestled close to the mountains and surrounded by thick brush and tangle. Scattered around the clearing in the shade of the mountain are several stone houses with carefully-thatched roofs. They are a fair size, though most consist of only one room, but they look snug and dry. Most are lit brightly as their occupants go about their daily routines, but some are dark and look like they might have been abandoned.


Lanisen makes his way down the path from the main road, walking with a slight limp. He looks from one house to another with a slightly furrowed forehead, then comes to a halt and turns in a circle to consider each of them.

A daughter of eve with a pleasant face sits on the porch playing with a play bow. Just twigs and a stick with strings, which she is tying to both ends.

Continue reading making inquiries