luxury items


Outer Ward
Castle Anvard


Lanisen steps outside the kennel, latching the door behind him, and stops to wash his hands in the hogshead outside the door.

Megren slips out of the stable doors at the same moment as Lanisen departs the kennel. She takes a visible breath, pushing back her hair and taking advantage of the pause to take in the crowd. Seeing Lanisen across the way, she makes toward him.

Romney wanders casually through the market stalls, perusing the vendor’s wares.

Reina wanders out of the archery shop, slipping a newly filled quiver of practice arrows onto her back.

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snow battle


Carmichael Settlement
Western Archenland


You stand in a clearing nestled close to the mountains and surrounded by thick brush and tangle. Scattered around the clearing in the shade of the mountain are several stone houses with carefully-thatched roofs. They are a fair size, though most consist of only one room, but they look snug and dry. Most are lit brightly as their occupants go about their daily routines, but some are dark and look like they might have been abandoned.


Lanisen passes through the settlement, aiming for the cobbler’s house. Every step he takes makes an unpleasant ‘squish’ noise, and he has a sour look on his face.

Romney wanders into the settlement, glancing around as though looking for something.

Harmonia is standing out in her front yard packing snow together, she starts to roll it around the front of her yard but catches sight of Lanisen and stands to wave. “Hello Mr Lanisen!”

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pelts and boots and bows


Carmichael Village Square
Western Archenland


You stand in the center of a quaint little country village, nestled in the foothills of the Western Mountains. There are a few shops surrounding the square, including Isfar’s blacksmith shop to the east, which is ringing with the sound of iron-on-iron. To the southwest is a small tavern, which smells of good home-cooked food. There is a traveller’s shelter to the northwest with a sign over the door that reads “Carmichael Lodge”. There is also a shop to the northeast, and two others, to the southeast and to the west, respectively. In the midst of the square stands a a stone well.

The main road heads south toward the settlement, a collection of humble, neatly-kept homes to the southwest of the main town.


Romney steps from the inn, looking around at the square.

Lanisen leaves the tavern, resituating his satchel over his shoulder.

Harmonia comes along the road from the settlement, toy bow in hand.

Continue reading pelts and boots and bows

making inquiries


Carmichael Settlement
Western Archenland


You stand in a clearing nestled close to the mountains and surrounded by thick brush and tangle. Scattered around the clearing in the shade of the mountain are several stone houses with carefully-thatched roofs. They are a fair size, though most consist of only one room, but they look snug and dry. Most are lit brightly as their occupants go about their daily routines, but some are dark and look like they might have been abandoned.


Lanisen makes his way down the path from the main road, walking with a slight limp. He looks from one house to another with a slightly furrowed forehead, then comes to a halt and turns in a circle to consider each of them.

A daughter of eve with a pleasant face sits on the porch playing with a play bow. Just twigs and a stick with strings, which she is tying to both ends.

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because we are alive


Before the Gates of Anvard
Eastern Archenland


A flat green space at the foot of the mountains opens here, sheltered by the slopes of the northern mountains. Stormness Head looms high to the northeast, its peak nearly always in clouds, and the double-headed peak of Mount Pire rises over the trees to the northwest. A steep ridge like the side of a bowl curves around from the northwest to the east, and the ground descends into dense forest to the south.

At the center of the clear area is a small turreted castle, facing east. Its weathered walls are built of large blocks of red granite that glitter faintly in the sunlight, and elegantly functional ironwork graces the front gates and portcullis. A stone cobbled road wide enough to easily facilitate the passage of carts and carriages crosses over the broad green lawns from the castle gates, disappearing into the trees to the east.


(OOC note: This log contains a busy crowd scene and has been edited and color-coded for readability.)

Lune wanders around the space of the lawn being set up for the feast, chatting with nobles and commoners alike. He’s clearly in high spirits, and every now and then his loud, booming laugh bells out at something said.

Astera beams with energy and happiness as she holds her daughter, telling the story of Mount Pire. She is hanging around the edges, not yet mingling with the crowd but clearly her heart is light.

Aliyah pads towards the castle grounds, nose twitching at all of the different but delightful scents.

Tempest trots through the crowd of Narnians and Archenlanders, taking everything in.

Arael comes out onto the lawn through the castle gates. She is hovering at Lanisen’s elbow, watching him and the ground closely to be sure that he doesn’t stumble or snag his cane on anything. Progress is slow, but eventually they make it.

Continue reading because we are alive