bystander


Staff Quarters
Castle Anvard


Lanisen passes through the tower corridor, aiming for his room. He looks exhausted, with shadows under his eyes.

Cassandra is at his door, knocking quietly on the door.

Lanisen pauses a few steps back. “Here.”

Cassandra looks up, not moving towards him, “Hey.”

Lanisen answers, “Hey.”

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barriers


Kennel Loft
Castle Anvard


An unfamiliar voice calls up to the loft. “Lanisen? Squire Lanisen, are you there?” There is a note of urgency in the tone.*

Lanisen peers down the steps after a brief pause. “I’m here?” he calls uneasily.

A young man Lanisen might have seen on watch patrols lately looks up. “Squire, you ain’t to eat anything.” He wrings his hands. “I mean, Sir Colin says you ain’t.”

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breakdown


Lanisen’s Quarters
Castle Anvard


This chamber is a little wedge-shaped room, completely unremarkable but very clean. It’s small, with room for a bed and a little table and a wardrobe, but not much else. There is a narrow window of thick, slightly warped glass in the curving outer wall with a pleasant view of the castle pastures: rolling green, with a glimpse of the lake and waterfall beyond.

Several herb-packets and bottles share space on the top shelf of the wardrobe with a pair of unusual gloves, and a rather battered leather satchel hangs over the back of the chair.


There are three urgent knocks on the door followed quickly by the same.

Lanisen calls, “Come in?” He’s already starting to get to his feet from where he’s been sitting on his bed.

Megren opens the door. “It’s Sir Colin. Something’s happened. I’m not sure what.” She taps the side of her leg with the inside of her fist and adds to prepare him, “I think he’ll be all right but he doesn’t look pretty.”

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loose ends


Officers’ Barracks
Castle Anvard


This is the barracks belonging to the officers of the Army and Navy of Archenland. While it is smaller the the other barracks, the items here are of a higher quality. As well as bunks and lockers, there are also several desks, covered in maps and journals.


Garian is at his desk working, although his mind seems elsewhere.

Lanisen comes to the door, but stops there, hesitating when he sees Garian at work.

Continue reading loose ends

beginning resolution


Lanisen’s Quarters
Castle Anvard


This chamber is a little wedge-shaped room, completely unremarkable but very clean. It’s small, with room for a bed and a little table and a wardrobe, but not much else. There is a narrow window of thick, slightly warped glass in the curving outer wall with a pleasant view of the castle pastures: rolling green, with a glimpse of the lake and waterfall beyond.

Several herb-packets and bottles share space on the top shelf of the wardrobe with a pair of unusual gloves, and a rather battered leather satchel hangs over the back of the chair.


Reina taps tentatively on Lanisen’s door, glancing over her shoulder as she does so. “Lanny? It’s Reina. May I come in? I won’t stay long,” a small voice calls.

There is silence from Lanisen’s room for a moment. Then the lock clicks, and the door opens a little, enough for him to look out.

Reina glances surreptitiously over her shoulder, then gives him a tentative smile. “May I come in?” She holds up a sheet of paper. “I think we’re long overdue for a game, don’t you?” She gazes at his face, but her expression does not change at the sight of his fading bruises. She does not seem uncomfortable or pitying in the least, or so she hopes.

Continue reading beginning resolution

return


Room 5
The Sun and Moon Inn
Lancelyn Green


You stand in a small but comfortably furnished private room of the Inn. The bed
is made neatly with a plain but pleasant quilt, and several blankets can be
found in a small trunk at the foot of the bed, should the room grow cold. There
is a lit fireplace in one wall. A window looks out westward, revealing a
pleasant portrait of the road out in front of the inn. A nightstand sits beside
the bed, and a washstand beneath the window. There is a vase of dried flowers
beside the pitcher and bowl on the wash stand. A woven rug by the door
completes the cozy effect of the room.


Lanisen is asleep, flopped on his back with his left arm up over his head and his right hand on Nia.

Colin slips into the room and closes it quietly. He sits down on the floor and pulls his journal from his satchel and begins to go through it carefully.

Nia’s head raises, her ears lifted. She sniffs the air, and makes no greeting other than to flip her tail and let her tongue loll out.

Continue reading return

good luck, old chum; good health


Inner Ward of Anvard
Castle Anvard


Peridan is walking through the Ward. He seems to be looking for someone.

Lanisen passes through the gatehouse, rumpled and covered in dog hair. He’s still got his stick, but though he still limps, he seems to be relying on it far less.

Continue reading good luck, old chum; good health

apples and oranges


Stable
Castle Anvard


You stand in the Anvard Stable. All around you are stalls and equipment. There are horses of all colors, but all are high caliber. The far wall is hung with saddles, bridles, stirrups and other tack. There is fresh straw in every stall and buckets for water are hung on hooks. There are several special stalls for visiting talking horses. The floor is hardpacked dirt.


Lanisen makes his way up the stable’s alley with the aid of a stout stick, heading for a stall containing a tall gray gelding. He’s limping and leaning heavily on the cane, but seems to be getting along quite well. Once he reaches the stall, he transfers his weight to the stall door and sets his cane aside, murmuring quietly to the horse inside, which is really more interested in whether or not he’s got any apples.

Tyren slips into the stable with a hand behind his back – it could be presumed that whether Lanisen does or not, /Tyren/ certainly has apples – and moves to greet his horse with a pat, which is returned by a pleasant whicker. “Well hello, old friend.”

Lanisen starts slightly at the voice and turns to look for the source. He settles his weight carefully and dips a bow, holding to the stall door with his left hand.

Continue reading apples and oranges

community service


Staff Quarters
Castle Anvard


Lanisen is heading through the fairly busy corridor toward his quarters, the front of his tunic held gingerly out from his body – the reason for this being that he seems to have spilled porridge or something on himself. Most likely going to clean up.

Colin clambers down the stairs, looking wide awake and ready for the day in a simple tunic.
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riding lessons


Stable
Castle Anvard


The stables of Anvard are not large, but they are well-ordered and tidy. The wide alley runs parallel to the outside wall, with generously sized box stalls on either side. Many hold permanent residents, with the horse’s name on a wooden sign above the stall door, but several stand empty to receive visitors. The hard-packed dirt floor is kept well swept, and the stalls are clean, but there is a pervading smell of horse and hay that is not entirely
unpleasant.

There is a small paddock in the east corner of the stable, and the far west end is devoted to tack storage and maintenance. A door in the west wall, kept closed most of the time, leads to the smithy.


Dar is speaking in low tones to a large, gray stallion. Instead of having one of the servants attend to the horse, he is saddling him personally, checking that the straps are properly tightened and looking the horse over carefully.

Lanisen enters the stable, pauses a moment to watch Dar prepare his horse, then bows unobtrusively and stands off to the side to await orders.
Continue reading riding lessons